Nawal Alqarni's Portfolio
AECT Standard 2.3 - Assessing/Evaluating
"Candidates demonstrate an inquiry process that assesses the adequacy of learning and evaluates the instruction and implementation of educational technologies and processes grounded in reflective practice." (AECT, 2012)

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Project Name
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Artifact 10 - Sphero Video
Description
The artifact is a video that was created in the Fall of 2018 semester for Dr. Joseph Kush’s GDIT 713 - Computational Thinking. We were required to create a video that includes an example of how the Sphero Mini can be used to integrate computational thinking into a class curriculum. The Sphero Mini is an educational technology tool used to teach coding and computational thinking skills.
Reflection
In this project, I chose to use Adobe Spark to create a video about Sphero. I found that Adobe Spark was easy to learn, understand, and use for my purpose of making a short video. This was my first time using Adobe Spark. Thus, it gave me the opportunity to try yet another new technology. Additionally, it has allowed me to practice video design in a professional way using multimedia principles (Mayer, 2014). I focused in the video on reviewing the use of Sphero Mini and demonstrating its effectiveness in a lesson to teach coding and computational thinking skills. The lesson was about drawing shapes using the Sphero Mini for first-grade students.
This project was a great opportunity for me to use the Sphero Mini robot to integrate computational thinking into the class curriculum. The instructional video I created using Adobe Spark can provide educators with the information they need about Sphero Mini and can motivate them to integrate coding and computational thinking skills into a class curriculum. These skills can also be applied to many academic and social contexts, not only in STEM classes. Therefore, I believe that the knowledge and skills I gained in this class on assessing the technological resources demonstrates my proficiency in AECT’s Standard 2.3 which states “candidates demonstrate an inquiry process that assesses the adequacy of learning and evaluates the instruction and implementation of educational technologies and processes grounded in reflective practice.”
References
Mayer, R. (2014). Principles based on social cues in multimedia learning: Personalization, voice, image, and embodiment principles. In R. E. Mayer (Ed.) The Cambridge handbook of multimedia learning, (pp. 345–368). Cambridge University Press.