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AECT Standard 4.1 - Collaborative Practice

"Candidates collaborate with their peers and subject matter experts to analyze learners, develop and design instruction, and evaluate its impact on learners." (AECT, 2012)

Grey Theme Objects
Description

This artifact was a group project created in the Spring of 2019 for Dr. Misook Heo’s GDIT 719 - Learner Computer Interaction, course. We were asked to create a lesson plan that integrates Augmented Reality (AR). In addition to integrating the AR technology, we were asked to support the lesson with educational technology, use the 5E model, apply interdisciplinary learning, and make the learning/instruction relevant to real life.

Reflection

This collaborative project applied the 5E model, used activities aimed at engaging students in STEM learning, and allowed them to explore content using virtual objects in an augmented reality (AR) app. The project integrated AR technology to transfer knowledge of the solar system to students and to connect what they learn in the classroom with the real world. Moreover, this project used an interdisciplinary teaching and learning approach by integrating content and literacy. Thus, students learn both science and language arts skills. My role in this collaboration was to create a lesson plan sequence using the 5E model, learning activities, and formative and summative assessments and rationale statement; I considered relevancy to the real world and discussion of benefits to student growth and development.

This collaborative project was a unique opportunity for me to practice designing and planning interdisciplinary lessons and real-life teaching strategies using the 5E model. In addition to improving my skills in applying interdisciplinary and real-life teaching strategies, I also learned how to integrate innovative technologies such as augmented reality (AR) into real-life education. Moreover, this group work has helped me to improve my collaboration skills as well as design lessons. By working in a group to plan and design this lesson, we together shared a goal of creating a lesson for students where they could explore the content using virtual objects in the AR app and connect what they learned in the classroom with their real world. I enjoyed working with my group members on this project, and I learned much through this collaboration.

Description

This artifact was created in the Spring of 2019 for Dr. Misook Heo’s GDIT 719 - Learner Computer Interaction, course. At the end of the course, we were asked to present our Augmented Reality project to the class.

Reflection

In this artifact, I and my group created a synchronous presentation using google slides to present our Augmented Reality project rather than just presenting the project document. My role was creating slides 3 and 4.  In this presentation, we used multimedia, such as figures and color codes to make it more engaging and easy to read. We tried to avoid adding a lot of text and relied more on diagrams to reduce possible cognitive load (Mayer, 2014).

References

Mayer, R. (2014). Principles based on social cues in multimedia learning: Personalization, voice, image, and embodiment principles. In R. E. Mayer (Ed.) The Cambridge handbook of multimedia learning, (pp. 345–368). Cambridge University Press.

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